The Bard’s Tale (Apple II) — A Landmark RPG in Fantasy Gaming History
Few role-playing games on the Apple II left as deep an impression as The Bard’s Tale: Tales of the Unknown, Volume I, one of the most influential fantasy RPGs of the 1980s. Developed and written by Michael Cranford and published by Interplay and Electronic Arts, the game first released in 1985 for the Apple II, later spreading to multiple home computers due to its popularity. For many Apple II owners, this was the dungeon crawler that defined an era.
A Breakthrough for Apple II RPGs
At a time when the Apple II gaming library was filled with simple adventure and action titles, The Bard’s Tale elevated the standard with:
• Advanced 3D First-Person Dungeon Exploration
Using clever programming and tile-based rendering, it offered smooth pseudo-3D navigation through dungeons—impressive for the hardware of the time.
• Rich Fantasy Storytelling
The opening screen—shown above—sets the tone with its poetic prologue:
“When evil fled
and brave men bled
The Dark One came to stay.”
This narrative flair helped separate The Bard’s Tale from other RPGs of the period.
• Deep Party-Based Gameplay
Players could create a party of up to six adventurers, choosing from classic RPG classes like warriors, rogues, wizards, and of course—its unique twist—the bard, whose magical songs could buff, debuff, or completely turn the tide of battle.
• High Difficulty and Strategic Combat
Battles were turn-based and often unforgiving, rewarding careful planning and party composition. Many players still remember the tense grind of facing endless dungeon monsters while preserving spell points.
A Game That Shaped a Genre
The Bard’s Tale was so successful that it spawned two sequels and became a cornerstone franchise for Interplay. It helped inspire future RPGs throughout the late ‘80s and ‘90s, and even today, modern remasters and spiritual successors pay homage to Cranford’s original design.
Its impact is especially significant in the Apple II community, where it pushed the hardware to its limits and showcased what Western RPGs could become.
Why It Remains a Classic
Even decades later, The Bard’s Tale remains beloved for its combination of challenging gameplay, atmospheric art, whimsical bard mechanics, and immersive storytelling. It represents the golden age of computer RPGs and stands as one of the defining titles of the Apple II era.
Whether you played it back in 1985 or are just discovering it now, The Bard’s Tale is a reminder of how innovative—and magical—early computer gaming could be.


