If you’re a fan of vintage Apple II games, then the masked-crusader adventure Zorro from Datasoft, Inc. is a neat little time-capsule worth revisiting. Here’s a blog-style write-up for your vintage Apple blog:
A bit of history
Zorro was developed by Datasoft and designed by James Garon (programming) with graphics by Kelly Day. MobyGames+2Wikipedia+2
It was released in 1985 for several home‐computer platforms including the Apple II, Commodore 64, Atari 8-bit, and Amstrad CPC. Wikipedia+2MobyGames+2 More specifically, for the Apple II version the release is recorded as November 1985 in the U.S. by GameFAQs. GameFAQs+1
Some sources list a generic “1985” or even January 1, 1985 date for the Apple II version. PriceCharting+1
In the UK it was published by U.S. Gold Ltd. for some of the ports. Wikipedia+1
Datasoft, by the way, was quite active in the early-to-mid 1980s in the home computer space – their catalog also includes games like Bruce Lee (1984) and Conan (1984). Grouvee+1
Gameplay & features
At its core, Zorro blends platform‐action with puzzle elements. You play as the legendary masked hero Zorro, tasked with infiltrating strongholds, freeing captives, and ultimately rescuing your beloved from the clutches of the evil Sergeant (or Colonel) Garcia. Wikipedia+1
Key gameplay features include:
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Around 20 distinct locations (screens) including rooftops, catacombs, ladders and underground lakes. MobyGames+1
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Puzzles requiring item‐collection and usage: for example, you might have to heat a branding iron in a fireplace and then use it on a bull. Wikipedia+1
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Platform mechanics: climbing ladders/palms, jumping across buildings, avoiding or confronting guards. The movement is slower and more deliberate than some of the faster action platformers of the era. Wikipedia
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A homage (or spiritual sibling) of the Datasoft game Bruce Lee, but with a more puzzle‐oriented bent rather than pure arcade speed. Wikipedia
For the Apple II original hardware this meant carefully designed screens, moderate animation (given the era and hardware), and that signature mixture of action + brain-teaser that many 8-bit home computer titles aimed for.
Why it’s interesting for Apple II collectors
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The Apple II version gives you a slice of the mid-1980s home‐computer era when developers were experimenting with hybrid genres (platform + puzzle) rather than just pure arcade clones.
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It’s part of the Datasoft legacy, a company that many retro enthusiasts respect for its adventurous catalogue.
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Because the game is less prominent than big blockbuster titles of the time, finding boxed or manual-complete Apple II versions can be a fun collector’s challenge. (PriceCharting lists it as “rare” for the Apple II version). PriceCharting
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It carries that “masked hero” license/feel (via the Zorro character) — which helps it stand out compared to generic screen-climbers of the era.
Reception & quirks
Reception at the time was mixed. One review commented:
“If you like this sort of game then you could well be pleased with this, but if you like your action a little faster and hotter then you might find yourself bored playing Zorro.” Wikipedia
In other words: the slower pace and heavier reliance on puzzles (versus pure arcade action) may divide players. Also, in some European markets the game was considered more average in terms of graphics & gameplay. Wikipedia
From a retro-blogger’s point of view: these “quirks” can be part of the appeal. The deliberate pace invites exploration, and the less-rushed platforming fits the Apple II era well.
Tips for playing / preserving
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As with most Apple II games, if you can track down an original disk or cassette image (and a compatible emulator) it’s worth giving the game a go just to experience the feel of the era.
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Documenting the manual & box (if you have them) adds value. Especially since the game is “rare” in terms of collector data.
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Because the game mixes puzzle & platform, don’t expect very fast reflex-action only: take time to explore each screen, examine where objects can be moved/used.
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For modern replays, consider emulation or Apple II systems with joystick support – unless you prefer keyboard only.
Final thoughts
Zorro (1985) may not be the flashiest or most famous Apple II title, but it is a solid example of home-computer gaming at its creative best in the mid-80s. It presents a licensed character (Zorro), platform mechanics, puzzles, and a slightly slower, more thoughtful style of gameplay – a contrast to the frantic arcade clones of the era. For anyone chronicling Apple II history, or building a retro collection, it’s a worthy stop.


