221B Baker Street: A Sherlock Holmes Mystery on the Apple II
Long before the days of cinematic 3D adventures and sprawling open worlds, mystery lovers on the Apple II had a different way to test their deductive skills — by stepping into the shoes of Sherlock Holmes himself in 221B Baker Street, a clever detective game released by Datasoft in 1986.
This digital adaptation was based on the popular board game of the same name, and it captured the essence of Victorian London through pixel art, text-driven clues, and brain-teasing logic. Players could explore London as Holmes or Watson, visiting familiar locations like Scotland Yard, the docks, or of course, 221B Baker Street. The goal? To piece together clues, solve crimes, and outsmart rival detectives before anyone else did.
While the game was also available on other platforms like the Commodore 64 and IBM PC, the Apple II version had a certain charm. Its colorful, blocky graphics brought the foggy streets of London to life in their own minimalist way. The iconic intro screen — featuring Holmes’ unmistakable silhouette and the famous Baker Street door — instantly set the mood for a cerebral adventure.
Gameplay revolved around collecting evidence, solving riddles, and making logical deductions rather than brute-force or reflex-based challenges. Each case was different, providing plenty of replay value for those who loved unraveling mysteries. It was one of the earlier titles that successfully blended board game mechanics with narrative-driven computer play, paving the way for future adventure and mystery games.
Today, 221B Baker Street stands as a nostalgic reminder of how storytelling and logic defined the best Apple II experiences. For vintage computing enthusiasts, it remains a classic worth revisiting — especially for anyone who enjoys a good mystery and the comforting click of those old Apple keys.
Have you played this one on your Apple II setup or through emulation? Share your experience in the comments — the game still has mysteries left to uncover!


