Alice in Wonderland (1985) – A Classic Apple Adventure Down the Rabbit Hole
In 1985, Windham Classics released Alice in Wonderland for the Apple II, a whimsical text-and-graphic adventure game that brought Lewis Carroll’s famous tale to life in an interactive way. Part of Windham’s series of literary adventure adaptations, this title let players step directly into Wonderland, guiding Alice through a curious world filled with familiar characters and puzzles.
A Literary Journey Reimagined
Alice in Wonderland follows the events of the original novel, mixing platform-style exploration with text-based interaction. Players control Alice as she navigates colorful rooms, solves riddles, and encounters well-known figures like the Cheshire Cat, the Mad Hatter, and the Queen of Hearts. Each scene is rendered in bright 8-bit color, showcasing the Apple II’s graphic capabilities of the mid-1980s.
Developer and Publisher
The game was developed and published by Windham Classics, a division of Spinnaker Software known for adapting famous literary works into games. Alongside Alice in Wonderland, Windham also released interactive adaptations of Treasure Island, The Swiss Family Robinson, and Below the Root.
Gameplay and Features
Genre: Adventure / Interactive Fiction
Platform: Apple II, Commodore 64Release Year: 1985
Publisher: Windham Classics (Spinnaker Software)
Gameplay Style: A mix of keyboard-based commands and side-view exploration scenes
Objective: Help Alice find her lost kitten, Dinah, and return home from Wonderland
Legacy and Nostalgia
For many Apple II fans, Alice in Wonderland stands out for its charm, atmosphere, and creative blend of text and graphics—bridging the gap between traditional text adventures and more visual, character-driven storytelling. It’s a perfect example of how early developers experimented with narrative-driven design long before modern visual novels or point-and-click adventures took hold.
Today, Alice in Wonderland remains a delightful artifact of the 1980s Apple gaming era—a nostalgic trip for anyone who grew up typing commands and discovering digital worlds one line of text at a time.










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